using System.Numerics; using Robust.Client.UserInterface; using Robust.Client.UserInterface.Controls; using Robust.Client.UserInterface.CustomControls; using static Robust.Client.UserInterface.Controls.BoxContainer; namespace Content.Client._White.Cult.UI.ApocalypseRuneEui; public sealed class ApocalypseRuneMenu : DefaultWindow { public readonly Button DenyButton; public readonly Button AcceptButton; public ApocalypseRuneMenu() { Title = Loc.GetString("apocalypse-rune-title"); Contents.AddChild(new BoxContainer { Orientation = LayoutOrientation.Vertical, Children = { new BoxContainer { Orientation = LayoutOrientation.Vertical, Children = { (new Label() { Text = Loc.GetString("apocalypse-rune-text") }), new BoxContainer { Orientation = LayoutOrientation.Horizontal, Align = AlignMode.Center, Children = { (AcceptButton = new Button { Text = Loc.GetString("apocalypse-rune-accept-button"), }), (new Control() { MinSize = new Vector2(20, 0) }), (DenyButton = new Button { Text = Loc.GetString("apocalypse-rune-deny-button"), }) } }, } }, } }); } }