using Content.Shared.GameTicking; using Content.Shared._White.EntityHealthBar; using Robust.Client.Graphics; using Robust.Client.Player; using Robust.Shared.Player; namespace Content.Client._White.EntityHealthBar { public sealed class ShowHealthBarsSystem : EntitySystem { [Dependency] private readonly IPlayerManager _player = default!; [Dependency] private readonly IOverlayManager _overlayMan = default!; private EntityHealthBarOverlay _overlay = default!; public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnInit); SubscribeLocalEvent(OnRemove); SubscribeLocalEvent(OnPlayerAttached); SubscribeLocalEvent(OnPlayerDetached); SubscribeLocalEvent(OnRoundRestart); _overlay = new(EntityManager); } private void OnInit(EntityUid uid, ShowWhiteHealthBarsComponent component, ComponentInit args) { if (_player.LocalSession?.AttachedEntity != uid) return; _overlayMan.AddOverlay(_overlay); _overlay.DamageContainers = component.DamageContainers; } private void OnRemove(EntityUid uid, ShowWhiteHealthBarsComponent component, ComponentRemove args) { if (_player.LocalSession?.AttachedEntity != uid) return; _overlayMan.RemoveOverlay(_overlay); } private void OnPlayerAttached(EntityUid uid, ShowWhiteHealthBarsComponent component, PlayerAttachedEvent args) { if (_player.LocalSession != args.Player) return; _overlayMan.AddOverlay(_overlay); _overlay.DamageContainers = component.DamageContainers; } private void OnPlayerDetached(EntityUid uid, ShowWhiteHealthBarsComponent component, PlayerDetachedEvent args) { if (_player.LocalSession != args.Player) return; _overlayMan.RemoveOverlay(_overlay); } private void OnRoundRestart(RoundRestartCleanupEvent args) { _overlayMan.RemoveOverlay(_overlay); } } }