using System.Numerics; using Content.Shared._White.Trail; using Robust.Client.Graphics; using Robust.Shared.Map; namespace Content.Client._White.Trail.Line; public interface ITrailLine { ITrailSettings Settings { get; } void TryCreateSegment((Vector2 WorldPosition, Angle WorldRotation) worldPosRot, MapId mapId); void Render(DrawingHandleWorld handle, Texture? texture); }