using Content.Server.UserInterface; using Content.Shared.Botany; using Robust.Server.GameObjects; using Robust.Shared.Audio; namespace Content.Server.Botany.Components { /// /// After scanning, retrieves the target Uid to use with its related UI. /// [RegisterComponent] public sealed partial class SeedAnalyzerComponent : Component { /// /// How long it takes to scan a seed. /// [DataField("scanDelay")] public float ScanDelay = 0.8f; /// /// Sound played on scanning begin /// [DataField("scanningBeginSound")] public SoundSpecifier? ScanningBeginSound; /// /// Sound played on scanning end /// [DataField("scanningEndSound")] public SoundSpecifier? ScanningEndSound; } }