using Robust.Shared.Random; namespace Content.Server.Destructible.Thresholds { [DataDefinition, Serializable] public partial struct MinMax { [DataField] public int Min; [DataField] public int Max; public MinMax(int min, int max) { Min = min; Max = max; } public int Next(IRobustRandom random) { return random.Next(Min, Max + 1); } } }