using System.Linq; using Content.Server.Administration; using Content.Server.Administration.Logs; using Content.Server.Chat.Managers; using Content.Server.GameTicking.Presets; using Content.Shared.Administration; using Content.Shared.Database; using Robust.Shared.Console; using Robust.Shared.Prototypes; namespace Content.Server.GameTicking.Commands { [AdminCommand(AdminFlags.Round)] sealed class ForcePresetCommand : IConsoleCommand { [Dependency] private readonly IEntityManager _entityManager = default!; [Dependency] private readonly IAdminLogManager _adminLogger = default!; [Dependency] private readonly IChatManager _chatManager = default!; public string Command => "forcepreset"; public string Description => "Forces a specific game preset to start for the current lobby."; public string Help => $"Usage: {Command} "; public void Execute(IConsoleShell shell, string argStr, string[] args) { var ticker = _entityManager.System(); if (ticker.RunLevel != GameRunLevel.PreRoundLobby) { shell.WriteLine("This can only be executed while the game is in the pre-round lobby."); return; } if (args.Length != 1) { shell.WriteLine("Need exactly one argument."); return; } var name = args[0]; if (!ticker.TryFindGamePreset(name, out var type)) { shell.WriteLine($"No preset exists with name {name}."); return; } ticker.SetGamePreset(type, true); _adminLogger.Add(LogType.EventStarted, $"Forced {type.ID} for secret."); var player = "Someone"; if (shell.Player != null) player = shell.Player.Name; _chatManager.SendAdminAnnouncement($"{player} forced {type.ID} for secret."); shell.WriteLine($"forced the game to start with preset {name}."); ticker.UpdateInfoText(); } public CompletionResult GetCompletion(IConsoleShell shell, string[] args) { if (args.Length == 1) { var options = IoCManager.Resolve() .EnumeratePrototypes() .OrderBy(p => p.ID) .Select(p => p.ID); return CompletionResult.FromHintOptions(options, ""); } return CompletionResult.Empty; } } }