using Content.Server.Chat.Systems; using Content.Shared.Random.Helpers; using Robust.Shared.Random; namespace Content.Server.NPC.HTN.PrimitiveTasks.Operators; public sealed partial class SpeakOperator : HTNOperator { private ChatSystem _chat = default!; private IRobustRandom _random = default!; [DataField("speech", required: true)] public List Speech { get; set; } = new(); /// /// Whether to hide message from chat window and logs. /// [DataField] public bool Hidden; public override void Initialize(IEntitySystemManager sysManager) { base.Initialize(sysManager); _chat = IoCManager.Resolve().GetEntitySystem(); _random = IoCManager.Resolve(); } public override HTNOperatorStatus Update(NPCBlackboard blackboard, float frameTime) { var speaker = blackboard.GetValue(NPCBlackboard.Owner); var message = Loc.GetString(_random.Pick(Speech)); _chat.TrySendInGameICMessage(speaker, message, InGameICChatType.Speak, hideChat: Hidden, hideLog: Hidden); return base.Update(blackboard, frameTime); } }