using Content.Shared.DeviceLinking; using Robust.Shared.Audio; using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype; namespace Content.Server.White.ShockClothing; [RegisterComponent] public sealed partial class ShockClothingComponent : Component { [DataField("triggerPort", customTypeSerializer: typeof(PrototypeIdSerializer))] public string TriggerPort = "Trigger"; [ViewVariables(VVAccess.ReadWrite), DataField("zapSound")] public SoundSpecifier? ZapSound = new SoundPathSpecifier("/Audio/Weapons/Guns/Hits/taser_hit.ogg"); }