using Content.Server.Xenoarchaeology.XenoArtifacts.Effects.Components; using Content.Server.Xenoarchaeology.XenoArtifacts.Events; using Content.Shared.Mind.Components; using Content.Shared.Teleportation.Systems; using Robust.Shared.Random; namespace Content.Server.Xenoarchaeology.XenoArtifacts.Effects.Systems; public sealed class PortalArtifactSystem : EntitySystem { [Dependency] private readonly IRobustRandom _random = default!; [Dependency] private readonly LinkedEntitySystem _link = default!; [Dependency] private readonly SharedTransformSystem _transform = default!; public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnActivate); } private void OnActivate(Entity artifact, ref ArtifactActivatedEvent args) { var map = Transform(artifact).MapID; var firstPortal = Spawn(artifact.Comp.PortalProto, _transform.GetMapCoordinates(artifact)); var minds = new List(); var mindQuery = EntityQueryEnumerator(); while (mindQuery.MoveNext(out var uid, out var mc, out var xform)) { if (mc.HasMind && xform.MapID == map) minds.Add(uid); } var target = _random.Pick(minds); var secondPortal = Spawn(artifact.Comp.PortalProto, _transform.GetMapCoordinates(target)); //Manual position swapping, because the portal that opens doesn't trigger a collision, and doesn't teleport targets the first time. _transform.SwapPositions(target, secondPortal); _link.TryLink(firstPortal, secondPortal, true); } }