using Content.Server.Chat.Systems; using Content.Server.Fluids.EntitySystems; using Content.Shared._Honk.Cunt; using Content.Shared.Chemistry.Components; using Content.Shared.Chemistry.EntitySystems; namespace Content.Server._Honk.Cunt; // ДРД ИДИ НАХУЙ!!!!!!!!!!!!!!!!!!!!! public sealed class CuntSystem : EntitySystem { [Dependency] private readonly PuddleSystem _puddle = default!; //[Dependency] private readonly IGameTiming _timing = default!; [Dependency] private readonly SharedSolutionContainerSystem _solutionContainer = default!; public override void Initialize() { SubscribeLocalEvent(OnCunt); SubscribeLocalEvent(OnStartup); SubscribeLocalEvent(OnUnpaused); } private void OnStartup(EntityUid uid, CuntableComponent component, ComponentStartup args) { _solutionContainer.EnsureSolution(uid, CuntableComponent.CuntSolutionName , out _, 50); } private void OnCunt(EntityUid uid, CuntableComponent component, ref EmoteEvent args) { if (args.Emote.ID == "Squelch") { GenCum(uid, component); TryCunt(uid, component); } } public void TryCunt(EntityUid uid, CuntableComponent? component = null) { if (!Resolve(uid, ref component)) return; if(!_solutionContainer.TryGetSolution(uid,CuntableComponent.CuntSolutionName, out var solution)) return; if (solution.Value != default) return ; var cum = new Solution("Cunt", 5); _puddle.TrySpillAt(uid, cum, out _, false); _solutionContainer.SplitSolution(uid!, 50); } public void GenCum(EntityUid uid, CuntableComponent? component = null) { if (!Resolve(uid, ref component)) return; if (_solutionContainer.TryGetSolution(uid, CuntableComponent.CuntSolutionName, out var solution)) { if (solution.Value != default) return; var generated = new Solution("Cunt", 2); _solutionContainer.AddSolution(uid!, generated); } } //Я хуй знает что оно делает //public override void Update(float frameTime) //{ // base.Update(frameTime); // // var query = EntityQueryEnumerator(); // while (query.MoveNext(out var uid, out var regen, out var manager)) // { // if (_timing.CurTime < regen.NextRegenTime) // continue; // regen.NextRegenTime = _timing.CurTime + regen.Duration; // if (_solutionContainer.TryGetSolution(uid, CuntableComponent.CuntSolutionName, out var solution, manager)) // { // if (solution.AvailableVolume <= FixedPoint2.Zero) // continue; // // var generated = new Solution("Cunt", 5); // // _solutionContainer.TryAddSolution(uid, solution, generated); // } // } //} private void OnUnpaused(EntityUid uid, CuntableComponent comp, ref EntityUnpausedEvent args) { comp.NextRegenTime += args.PausedTime; } }