using Content.Server.GameTicking; using Content.Server.GameTicking.Rules.Components; using Content.Server._White.AspectsSystem.Aspects.Components; using Content.Server._White.AspectsSystem.Base; using Content.Server.GameTicking.Components; using Content.Shared.Drunk; using Content.Shared.Humanoid; namespace Content.Server._White.AspectsSystem.Aspects; public sealed class DrunkAspect : AspectSystem { [Dependency] private readonly SharedDrunkSystem _drunkSystem = default!; [Dependency] private readonly ChatHelper _chatHelper = default!; public override void Initialize() { base.Initialize(); SubscribeLocalEvent(HandleLateJoin); } protected override void Started(EntityUid uid, DrunkAspectComponent component, GameRuleComponent gameRule, GameRuleStartedEvent args) { base.Started(uid, component, gameRule, args); var query = EntityQueryEnumerator(); while (query.MoveNext(out var ent, out _)) { _drunkSystem.TryApplyDrunkenness(ent, 50); } } private void HandleLateJoin(PlayerSpawnCompleteEvent ev) { var query = EntityQueryEnumerator(); while (query.MoveNext(out var ruleEntity, out _, out var gameRule)) { if (!GameTicker.IsGameRuleAdded(ruleEntity, gameRule)) continue; if (!ev.LateJoin) return; var mob = ev.Mob; _drunkSystem.TryApplyDrunkenness(mob, 50); _chatHelper.SendAspectDescription(mob, Loc.GetString("drunk-aspect-desc")); } } }