using Content.Shared.Chemistry.EntitySystems;
using Content.Server.Chemistry.EntitySystems;
using Content.Server.Popups;
using Content.Shared.Examine;
using Content.Shared.Interaction.Events;
using Content.Shared.Verbs;
using Robust.Shared.Timing;
using Robust.Shared.Prototypes;
namespace Content.Server._White.AutoRegenReagent
{
///
/// So we have a solution name in AutoRegenReagent comp. We will try to get it and start generating reagents. When we switch reagents we clear the solution and start generating different reagent.
///
public sealed class AutoRegenReagentSystem : EntitySystem
{
[Dependency] private readonly SharedSolutionContainerSystem _solutionSystem = default!;
[Dependency] private readonly PopupSystem _popups = default!;
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent(OnCompInit);
SubscribeLocalEvent>(AddSwitchVerb);
SubscribeLocalEvent(OnExamined);
SubscribeLocalEvent(OnUseInHand,
before: new[] { typeof(ChemistrySystem) });
}
public override void Update(float frameTime)
{
base.Update(frameTime);
var query = EntityQueryEnumerator();
while (query.MoveNext(out var uid, out var autoComp))
{
if (_timing.CurTime < autoComp.NextUpdate)
return;
autoComp.NextUpdate += autoComp.Interval;
if (autoComp.Solution == null)
TryGetSolution(uid, autoComp);
if (autoComp.Solution == null)
return;
_solutionSystem.TryAddReagent(autoComp.Solution.Value, autoComp.CurrentReagent, autoComp.UnitsPerInterval, out _);
}
}
private void OnCompInit(EntityUid uid, AutoRegenReagentComponent component, ComponentInit args)
{
component.NextUpdate = _timing.CurTime + component.Interval;
SwitchReagent(component);
}
private void OnUseInHand(EntityUid uid, AutoRegenReagentComponent component, UseInHandEvent args)
{
if (args.Handled)
return;
if (component.Reagents.Count <= 1)
return;
SwitchReagent(component, args.User);
args.Handled = true;
}
private void OnExamined(EntityUid uid, AutoRegenReagentComponent component, ExaminedEvent args)
{
if (_prototypeManager.TryIndex(component.CurrentReagent, out var reagentProto))
args.PushMarkup(Loc.GetString("reagent-name", ("reagent", reagentProto.LocalizedName)));
}
private void AddSwitchVerb(EntityUid uid, AutoRegenReagentComponent component,
GetVerbsEvent args)
{
if (!args.CanInteract || !args.CanAccess)
return;
if (component.Reagents.Count <= 1)
return;
AlternativeVerb verb = new()
{
Act = () =>
{
SwitchReagent(component, args.User);
},
Text = Loc.GetString("autoreagent-switch"),
Priority = 2
};
args.Verbs.Add(verb);
}
private void TryGetSolution(EntityUid uid, AutoRegenReagentComponent component)
{
if (component.SolutionName == null)
return;
if (!_solutionSystem.TryGetSolution(uid, component.SolutionName, out var solution))
return;
component.Solution = solution;
component.CurrentReagent = component.Reagents[component.CurrentIndex];
}
private void SwitchReagent(AutoRegenReagentComponent component, EntityUid? user = null)
{
if (component.CurrentIndex + 1 == component.Reagents.Count)
component.CurrentIndex = 0;
else
component.CurrentIndex++;
if (component.Solution != null)
_solutionSystem.RemoveAllSolution(component.Solution.Value);
component.CurrentReagent = component.Reagents[component.CurrentIndex];
if (user == null)
return;
if (!_prototypeManager.TryIndex(component.CurrentReagent, out var reagentProto))
return;
_popups.PopupEntity(Loc.GetString("autoregen-switched", ("reagent", reagentProto.LocalizedName)), user.Value, user.Value);
}
}
}