using Content.Shared.CombatMode.Pacification; using Content.Server.Bible.Components; namespace Content.Server._White.Cult; public sealed class HellSystem : EntitySystem { public override void Initialize() { base.Initialize(); SubscribeLocalEvent(PentagramAdded); } private void PentagramAdded(EntityUid uid, HellComponent component, ComponentStartup args) { EnsureComp(uid); EnsureComp(uid); } }