using Content.Server.UserInterface; using Content.Shared._White.Cult.UI; using Robust.Server.GameObjects; using Robust.Shared.Prototypes; namespace Content.Shared._White.Cult; [RegisterComponent] public sealed partial class RuneDrawerProviderComponent : Component { [ViewVariables] public Enum UserInterfaceKey = ListViewSelectorUiKey.Key; [DataField("runePrototypes")] public List RunePrototypes = new(); }