using Content.Server.UserInterface; using Content.Shared._White.Cult.Structures; using Robust.Server.GameObjects; namespace Content.Server._White.Cult.Structures; [RegisterComponent] public sealed partial class RunicMetalComponent : Component { [ViewVariables(VVAccess.ReadOnly)] public Enum UserInterfaceKey = CultStructureCraftUiKey.Key; [ViewVariables(VVAccess.ReadWrite), DataField("delay")] public float Delay = 1; }