using Robust.Shared.Player; namespace Content.Server._White.GhostRecruitment; [Serializable] public sealed class GhostRecruitmentSuccessEvent : EntityEventArgs { public string RecruitmentName; public ICommonSession PlayerSession; public GhostRecruitmentSuccessEvent(string recruitmentName, ICommonSession playerSession) { RecruitmentName = recruitmentName; PlayerSession = playerSession; } }