using Robust.Shared.Audio; namespace Content.Server._White.HopSpeaker; [RegisterComponent] public sealed partial class HopSpeakerComponent : Component { [DataField("delay")] public TimeSpan Delay = TimeSpan.FromSeconds(5); [ViewVariables(VVAccess.ReadOnly)] public TimeSpan DelayEnd = TimeSpan.Zero; [DataField] public SoundSpecifier Sound = new SoundPathSpecifier("/Audio/White/Effects/dynamicNEXT_.ogg"); }