namespace Content.Server._White.Other.CritSystem; [RegisterComponent] public sealed partial class BloodLustComponent : Component { [ViewVariables(VVAccess.ReadWrite)] public float SprintModifier = 1.3f; [ViewVariables(VVAccess.ReadWrite)] public float WalkModifier = 1.3f; [ViewVariables(VVAccess.ReadWrite)] public float AttackRateModifier = 1.5f; }