using Content.Shared._White.Trail; using Robust.Shared.GameStates; namespace Content.Server._White.Trail; public sealed class TrailSystem : EntitySystem { public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnGetState); } private void OnGetState(EntityUid uid, TrailComponent component, ref ComponentGetState args) { var settings = new TrailSettings(); TrailSettings.Inject(settings, component); args.State = new TrailComponentState(settings); } }