using Content.Shared.Standing.Systems; namespace Content.Server._White._Engi.DirectBallsHit; [RegisterComponent] public sealed partial class DirectBallsHitComponent : Component { [DataField] public TimeSpan KnockdownTime = TimeSpan.FromSeconds(2.0f); [DataField] public TimeSpan JitterTime = TimeSpan.FromSeconds(4.0f); [DataField] public TimeSpan StutterTime = TimeSpan.FromSeconds(4.0f); [DataField] public SharedStandingStateSystem.DropHeldItemsBehavior KnockDownBehavior = SharedStandingStateSystem.DropHeldItemsBehavior.AlwaysDrop; [DataField] public bool RequireWield = true; }