using Robust.Shared.GameStates; namespace Content.Shared.Borer; /// /// This is used for... /// [RegisterComponent, NetworkedComponent] [AutoGenerateComponentState] public sealed partial class BorerComponent : Component { public string ActionInfest = "ActionInfest"; public EntityUid? ActionInfestEntity; public string ActionStun = "ActionBorerStunVictim"; public EntityUid? ActionStunEntity; [AutoNetworkedField] [ViewVariables(VVAccess.ReadOnly)] public int Points = 0; }