using Robust.Shared.Audio; using Robust.Shared.GameStates; namespace Content.Shared.Damage.Components; [RegisterComponent] [NetworkedComponent, AutoGenerateComponentState] // WD public sealed partial class StaminaDamageOnHitComponent : Component { [ViewVariables(VVAccess.ReadWrite), DataField("damage")] [AutoNetworkedField] // WD public float Damage = 30f; [DataField("sound")] [AutoNetworkedField] // WD public SoundSpecifier? Sound; }