using Robust.Shared.Serialization; namespace Content.Shared.MedicalScanner; /// /// On interacting with an entity retrieves the entity UID for use with getting the current damage of the mob. /// [Serializable, NetSerializable] public sealed class HealthAnalyzerScannedUserMessage( NetEntity? targetEntity, float temperature, float bloodLevel, bool? scanMode, bool? bleeding) : BoundUserInterfaceMessage { public readonly NetEntity? TargetEntity = targetEntity; public float Temperature = temperature; public float BloodLevel = bloodLevel; public bool? ScanMode = scanMode; public bool? Bleeding = bleeding; }