using Content.Shared.Inventory; namespace Content.Shared.Temperature; public sealed class ModifyChangedTemperatureEvent : EntityEventArgs, IInventoryRelayEvent { public SlotFlags TargetSlots { get; } = ~SlotFlags.POCKET; public float TemperatureDelta; public ModifyChangedTemperatureEvent(float temperature) { TemperatureDelta = temperature; } } // WD START public sealed class AdjustTemperatureEvent : EntityEventArgs, IInventoryRelayEvent { public SlotFlags TargetSlots => ~SlotFlags.POCKET; public float Temperature; public AdjustTemperatureEvent(float temperature) { Temperature = temperature; } } // WD END