using System.Numerics; namespace Content.Shared._Amour.ContentMath; public static class ContentMathHelper { public static Vector2 Transform(this Matrix3x2 matrix, Vector2 vector) { return Vector2.Transform(vector, matrix); } public static void Multiply(Matrix3x2 scaleMatrix, Matrix3x2 worldMatrix, out Matrix3x2 p2) { p2 = scaleMatrix * worldMatrix; } public static Matrix3x2 Invert(this Matrix3x2 matrix) { Matrix3x2.Invert(matrix, out Matrix3x2 result); return result; } }