using Robust.Shared.Containers; using Robust.Shared.GameStates; using Robust.Shared.Prototypes; namespace Content.Shared._Amour.Hole; [RegisterComponent,NetworkedComponent] public sealed partial class HoleContainerComponent : Component { public const string SlotName = "Funny"; [ViewVariables] public Container Slot = default!; [ViewVariables] public NetEntity? MainHole; [DataField] public List HolePrototypes = new(); [DataField] public bool UseHumanGenitalLayers = false; }