namespace Content.Shared._White.BetrayalDagger; [RegisterComponent] public sealed partial class BackstabComponent : Component { [DataField, ViewVariables(VVAccess.ReadWrite)] public float DamageMultiplier = 2f; [DataField, ViewVariables(VVAccess.ReadWrite)] public bool PenetrateArmor = true; [DataField, ViewVariables(VVAccess.ReadWrite)] public Angle Tolerance = Angle.FromDegrees(45d); }