using Robust.Shared.GameStates; namespace Content.Shared._White.Carrying; [RegisterComponent, NetworkedComponent, Access(typeof(CarryingSlowdownSystem)), AutoGenerateComponentState] public sealed partial class CarryingSlowdownComponent : Component { [DataField, ViewVariables(VVAccess.ReadWrite), AutoNetworkedField] public float WalkModifier = 0.7f; [DataField, ViewVariables(VVAccess.ReadWrite), AutoNetworkedField] public float SprintModifier = 0.7f; }