using Robust.Shared.Serialization; namespace Content.Shared._White.Chaplain; [Serializable, NetSerializable] public enum SelectWeaponUi { Key } [Serializable, NetSerializable] public class WeaponSelectedEvent : BoundUserInterfaceMessage { public string SelectedWeapon; public WeaponSelectedEvent(string weapon) { SelectedWeapon = weapon; } }