using Content.Shared._White.Mood; using Content.Shared.Chemistry.Reagent; using JetBrains.Annotations; using Robust.Shared.Prototypes; namespace Content.Shared._White.Chemistry; [UsedImplicitly] public sealed partial class NarcoticMoodEffect : ReagentEffect { protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys) { return null; } public override void Effect(ReagentEffectArgs args) { args.EntityManager.EventBus.RaiseLocalEvent(args.SolutionEntity, new MoodEffectEvent("Stimulator")); } }