using Robust.Shared.GameStates; using Robust.Shared.Prototypes; namespace Content.Shared._White.ClothingGrant.Components; [RegisterComponent, NetworkedComponent] [AutoGenerateComponentState] public sealed partial class ClothingGrantComponentComponent : Component { [DataField("component", required: true)] [AlwaysPushInheritance] public ComponentRegistry Components { get; private set; } = new(); [ViewVariables(VVAccess.ReadWrite)] [AutoNetworkedField] public bool IsActive = false; }