using Content.Shared.Weapons.Ranged.Components; using Robust.Shared.Audio; namespace Content.Shared._White.Crossbow; [RegisterComponent] public sealed partial class DrawableComponent : Component { [ViewVariables] public bool Drawn; public BallisticAmmoProviderComponent Provider = default!; [ViewVariables(VVAccess.ReadWrite), DataField("soundInsert")] public SoundSpecifier? SoundDraw = new SoundPathSpecifier("/Audio/Weapons/drawbow2.ogg"); }