using Robust.Shared.Audio; using Robust.Shared.Prototypes; namespace Content.Shared._White.Cult.Components; [RegisterComponent] public sealed partial class BloodSpearComponent : Component { [ViewVariables] public Entity? User; [DataField(required: true)] public EntProtoId Action; [DataField] public SoundSpecifier ShatterSound = new SoundCollectionSpecifier("GlassBreak"); }