using Robust.Shared.GameStates; using Robust.Shared.Serialization; using Robust.Shared.Utility; namespace Content.Shared._White.Cult.Components; [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] public sealed partial class ConcealableComponent : Component { [ViewVariables, AutoNetworkedField] public bool Concealed; [DataField] public bool ExaminableWhileConcealed; [DataField] public bool IconSmooth; [DataField] public bool InteractionOutline; [DataField] public ResPath? ConcealedSprite; [DataField] public ResPath? RevealedSprite; [DataField] public bool ChangeMeta; [DataField] public string ConcealedName = string.Empty; [DataField] public string ConcealedDesc = string.Empty; [DataField] public string RevealedName = string.Empty; [DataField] public string RevealedDesc = string.Empty; } [Serializable, NetSerializable] public enum ConcealableAppearance { Concealed }