using Robust.Shared.GameStates; using Robust.Shared.Serialization; namespace Content.Shared._White.Cult; [Serializable, NetSerializable] public enum NarsieVisualState : byte { VisualState } [Serializable, NetSerializable] public enum NarsieVisuals : byte { Spawning, Spawned } [RegisterComponent, NetworkedComponent] public partial class NarsieComponent : Component { }