using Content.Shared._White.Cult.Components; using Content.Shared.Examine; using Content.Shared.Ghost; namespace Content.Shared._White.Cult.Systems; public sealed class CultRuneSystem : EntitySystem { public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnExamine); } private void OnExamine(Entity ent, ref ExamineAttemptEvent args) { if (HasComp(args.Examiner) || HasComp(args.Examiner)) return; args.Cancel(); } }