using Content.Shared.Eui; using Robust.Shared.Serialization; namespace Content.Shared._White.Cult.UI; public enum BloodSpellMessageState : byte { Create, Remove, Cancel } [Serializable, NetSerializable] public sealed class BloodSpellMessage : EuiMessageBase { public readonly BloodSpellMessageState State; public BloodSpellMessage(BloodSpellMessageState state) { State = state; } }