using Robust.Shared.GameStates; namespace Content.Shared._White.Item.DelayedKnockdown; [RegisterComponent, NetworkedComponent] public sealed partial class DelayedKnockdownComponent : Component { [ViewVariables(VVAccess.ReadWrite)] public TimeSpan KnockdownTime = TimeSpan.FromSeconds(5); [ViewVariables(VVAccess.ReadWrite)] public TimeSpan KnockdownMoment = TimeSpan.MaxValue; }