using Content.Shared.Standing.Systems; using Robust.Shared.GameStates; namespace Content.Shared._White.Item.KnockDownOnHit; [RegisterComponent, NetworkedComponent] public sealed partial class KnockDownOnHitComponent : Component { [DataField, ViewVariables(VVAccess.ReadWrite)] public TimeSpan KnockdownTime = TimeSpan.FromSeconds(1.5f); [DataField] public SharedStandingStateSystem.DropHeldItemsBehavior? KnockDownBehavior; [DataField] public bool RequireWield; }