using Content.Shared.Item; using Robust.Shared.GameStates; using Robust.Shared.Prototypes; namespace Content.Shared._White.Item.PseudoItem; /// /// For entities that behave like an item under certain conditions, /// but not under most conditions. /// [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] public sealed partial class PseudoItemComponent : Component { [DataField] public ProtoId Size = "Huge"; [DataField] public List? Shape = new() {new Box2i(0, 0, 4, 4)}; [AutoNetworkedField] public bool Active; }