using Content.Shared.Item;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared._White.Item.PseudoItem;
///
/// For entities that behave like an item under certain conditions,
/// but not under most conditions.
///
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class PseudoItemComponent : Component
{
[DataField]
public ProtoId Size = "Huge";
[DataField]
public List? Shape = new() {new Box2i(0, 0, 4, 4)};
[AutoNetworkedField]
public bool Active;
}