using Robust.Shared.GameStates; using Robust.Shared.Serialization; namespace Content.Shared._White.Jukebox; [RegisterComponent, NetworkedComponent] public sealed partial class TapeComponent : Component { [DataField("songs")] public List Songs { get; set; } = new(); } [Serializable, NetSerializable] public sealed partial class TapeComponentState : ComponentState { public List Songs { get; set; } = new(); }