using Robust.Shared.GameStates; using Robust.Shared.Serialization; using Component = Robust.Shared.GameObjects.Component; namespace Content.Shared._White.MeatyOre; [Serializable, NetSerializable] public sealed class MeatyOreShopRequestEvent : EntityEventArgs { } [NetworkedComponent, RegisterComponent] public sealed partial class IgnorBUIInteractionRangeComponent : Component { }