using Robust.Shared.Serialization; namespace Content.Shared._White.Mood; [Serializable, NetSerializable] public enum MoodChangeLevel : byte { None, Small, Medium, Big, Huge, Large } [Serializable, NetSerializable] public sealed partial class MoodEffectEvent : EntityEventArgs { public string EffectId; public MoodEffectEvent(string effectId) { EffectId = effectId; } } [Serializable, NetSerializable] public sealed partial class MoodRemoveEffectEvent : EntityEventArgs { public string EffectId; public MoodRemoveEffectEvent(string effectId) { EffectId = effectId; } }