using Content.Shared.Actions; using Robust.Shared.Audio; using Robust.Shared.GameStates; using Robust.Shared.Prototypes; namespace Content.Shared._White.Overlays; [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] public sealed partial class NightVisionComponent : BaseEnhancedVisionComponent { [DataField, ViewVariables(VVAccess.ReadWrite), AutoNetworkedField] public override Color Color { get; set; } = Color.FromHex("#98FB98"); [DataField] public override EntProtoId? ToggleAction { get; set; } = "ToggleNightVision"; } public sealed partial class ToggleNightVisionEvent : InstantActionEvent { }