using Robust.Shared.GameStates; namespace Content.Shared._White.Overlays; [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] public sealed partial class TemporaryNightVisionComponent : BaseNvOverlayComponent { [DataField, ViewVariables(VVAccess.ReadWrite), AutoNetworkedField] public override Color Color { get; set; } = Color.FromHex("#FB9898"); }