using System.Runtime.CompilerServices; namespace Content.Shared._White.Spline.Linear; public sealed class SplineLinear4D : SplineLinear { [MethodImpl(MethodImplOptions.AggressiveInlining)] protected override Vector4 Add(Vector4 op1, Vector4 op2) { return new Vector4(op1.X + op2.X, op1.Y + op2.Y, op1.Z + op2.Z, op1.W + op2.W); } [MethodImpl(MethodImplOptions.AggressiveInlining)] protected override Vector4 Subtract(Vector4 op1, Vector4 op2) { return new Vector4(op1.X - op2.X, op1.Y - op2.Y, op1.Z - op2.Z, op1.W - op2.W); } [MethodImpl(MethodImplOptions.AggressiveInlining)] protected override float Magnitude(Vector4 op1) { return MathF.Sqrt(op1.X * op1.X + op1.Y * op1.Y + op1.Z * op1.Z + op1.W * op1.W); } [MethodImpl(MethodImplOptions.AggressiveInlining)] protected override Vector4 Multiply(Vector4 op1, float scalar) { return new Vector4(op1.X * scalar, op1.Y * scalar, op1.Z * scalar, op1.W * scalar); } }