using Robust.Shared.GameStates; using Robust.Shared.Prototypes; namespace Content.Shared._White.TTS; /// /// Apply TTS for entity chat say messages /// [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] // ReSharper disable once InconsistentNaming public sealed partial class SharedTTSComponent : Component { /// /// Prototype of used voice for TTS. /// [ViewVariables(VVAccess.ReadWrite), DataField, AutoNetworkedField] public ProtoId VoicePrototypeId { get; set; } = "Nord"; }