using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared._White.TTS;
///
/// Apply TTS for entity chat say messages
///
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
// ReSharper disable once InconsistentNaming
public sealed partial class SharedTTSComponent : Component
{
///
/// Prototype of used voice for TTS.
///
[ViewVariables(VVAccess.ReadWrite), DataField, AutoNetworkedField]
public ProtoId VoicePrototypeId { get; set; } = "Nord";
}