using Robust.Shared.GameStates; namespace Content.Shared._White.Telescope; [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] public sealed partial class TelescopeComponent : Component { [DataField, ViewVariables(VVAccess.ReadWrite), AutoNetworkedField] public float Divisor = 0.1f; [DataField, ViewVariables(VVAccess.ReadWrite), AutoNetworkedField] public float LerpAmount = 0.1f; [ViewVariables] public EntityUid? LastHoldingEntity; }