using Robust.Shared.Audio; namespace Content.Shared._White.WeaponModules; /// /// This is used for... /// [RegisterComponent] public sealed partial class SilencerModuleComponent : BaseModuleComponent { public SoundSpecifier? OldSoundGunshot; public SoundSpecifier NewSoundGunshot = new SoundPathSpecifier("/Audio/White/Weapons/Modules/silence.ogg"); }