using Content.Shared.Whitelist; using Robust.Shared.GameStates; namespace Content.Shared._White.Wizard.Magic; [RegisterComponent, NetworkedComponent] public sealed partial class MagicComponent : Component { /// /// Does this spell require Wizard Robes & Hat? /// [DataField, ViewVariables(VVAccess.ReadWrite)] public bool RequiresClothes; [DataField] public EntityWhitelist? ClothingWhitelist; }